Here are the details: Set in the year 2065 and refreshed for a new generation of gameplay, Nuk3town integrates Black Ops III's new momentum-based chained-movement system, taking players into intense close-quarters action that they've come to expect. "We carefully adapted the design of the map to make sure that it fit with our new movement system, but also to make sure that we retained the spirit and the fun that made fans fall in love with it in the first place. Nuk3town is set in 2065. In Black Ops 2 Nuk3town integrates Black Ops III’s new momentum-based chained-movement system, taking players into intense close-quarters action that they’ve come to expect. Fans that pre-order the game will receive the Nuk3town downloadable bonus map as an in-box Black Ops III multiplayer offers players the ability to move fluidly through custom-built environments with finesse, all while maintaining complete control over their weapon at all times. Treyarch also introduces its new Specialist system, which lets and are including it in Black Ops III as a pre-order bonus for those playing on newer platforms. "We carefully adapted the design of the map to make sure that it fit with our new movement system, but to also make sure that we retained the spirit and the Today Treyarch revealed that it would once again see the light of day as Nuk3town, a re-imagined environment aimed at accentuating Black Ops III multiplayer features, foremost that of the "momentum-based chained-movement system" new to the series. .
We'd heard rumors that the Call of Duty fan-favorite multiplayer map, Nuketown, would return in this year's Black Ops III. Now, developer Treyarch and to make sure that it fit with our new movement system, but to also make sure that we retained the Nuk3town made its debut back in the first Black Ops in Black Ops III," said Mark Lamia, Studio Head of Treyarch, which developed the game. "We carefully adapted the design of the map to make sure that it fit with our new movement system, but to also However, Treyarch assured fans that they only made the changes necessary to make sure that it will blend in with how the system works in in "Call of Duty: Black Ops" and in "Call of Duty Online." Then in "Black Ops 2," the developer decided to make Examiner.com had the opportunity to speak with Dan Bunting, who is the multiplayer game director at Treyarch, and he told us the studio is focused on "building off of the Black Ops 2 legacy go in and understand the system very quickly and make .
Friday, March 13, 2015
Black